With Catwoman's inclusion in the gameplay, however, Rocksteady captures another element that is usually missing from Batman games: the Batman of the comics doesn't usually work alone. In fact, not even Catwoman's thief vision distracted me this much. I know this might seem completely petty, but it's one detail that pulled me out of the world that Rocksteady has so painstakingly created for this game. While it is acceptable for Batman to use his grappling hooks at great lengths, Catwoman's whip is much shorter she should not be reach the same things with her whip that Batman can with his grappling hooks. Since we're already on the subject of traveling through the city, I do have to bring up my personal annoyance with Catwoman. There was not a single moment in which I felt I was not Batman in this game.
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Unlike the last two Spider-Man games, with their lack of true web-swinging, Arkham City allows the players to feel that they are actually traveling the way that Batman really would: through the rooftops, gliding from peaks, and grappling the side of a building at the last minute. Alcohol References, Mild Language, Blood, Suggestive Themes, Use of Tobacco, Violence